Shades And Cape
An "easy to play, hard to master" 2D platformer made for BialJam 2019 with Godot 3.1.1. Theme was "Czas Bohatera" (Time of Hero). An objective is to save all prisoners on time. Collect keys scattered around the level in order to free them but be careful not to waste them on unused cages. Gamejam version includes only 1 playable level. Available for Windows, Linux and HTML5. I'm planning to port this game to Android aswell.
Credits:
https://jfxr.frozenfractal.com - randomly generated Sound Effects
https://opengameart.org/content/4-chiptunes-adventure - BGM
https://www.dafont.com/i-pixel-u.font - I pixel U font
https://www.dafont.com/pixeltype.font - PixelType font
Controls:
Left - Left Arrow or A
Right - Right Arrow or D
Jump - Up Arrow or W or Spacebar
If you are interested in source code, feel free to see it: https://github.com/Kiel97/bialjam2019
Here's how I created my game in 48 hours:
Status | Released |
Platforms | HTML5, Windows, Linux |
Release date | Jun 09, 2019 |
Author | Kiel97 |
Genre | Platformer, Puzzle |
Made with | Piskel, Godot, GIMP |
Tags | 2D, bialjam, Black and White, Minimalist, Puzzle-Platformer, Retro, Singleplayer, Superhero, time |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast |
Links | Source code |
Download
Install instructions
In order to play, you can simply download ZIP package for your platform or play through browser.
Development log
- Shades'n'Cape 1.2 is released!Sep 02, 2019
- Shades and Cape 1.1 is released!Jun 23, 2019
Comments
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Very cool graphics and music. They fit the groove perfectly. Gameplay is good (even though challenging). It's good to see that you are improving the game.
Thanks :D
Awesome as fuck
Thanks for feedback! :)