An "easy to play, hard to master" 2D platformer made for BialJam 2019 with Godot 3.1.1. Theme was "Czas Bohatera" (Time of Hero). An objective is to save all prisoners on time. Collect keys scattered around the level in order to free them but be careful not to waste them on unused cages. Gamejam version includes only 1 playable level. Available for Windows, Linux and HTML5. I'm planning to port this game to Android aswell.

Credits:

https://jfxr.frozenfractal.com -  randomly generated Sound Effects

https://opengameart.org/content/4-chiptunes-adventure - BGM

https://www.dafont.com/i-pixel-u.font - I pixel U font

https://www.dafont.com/pixeltype.font - PixelType font

Controls:

Left - Left Arrow or A

Right - Right Arrow or D

Jump - Up Arrow or W or Spacebar


If you are interested in source code, feel free to see it: https://github.com/Kiel97/bialjam2019


Here's how I created my game in 48 hours:

StatusReleased
PlatformsWindows, Linux, HTML5
Release date Jun 09, 2019
AuthorKiel97
GenrePlatformer, Puzzle
Made withGIMP, Piskel, Godot
Tags2D, bialjam, Black and White, Minimalist, Puzzle-Platformer, Retro, Singleplayer, Superhero, time
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityHigh-contrast
LinksSource code

Download

Download
windows_postjam_version_1_2.zip 18 MB
Download
linux_postjam_version_1_2.zip 20 MB
Download
windows_postjam_version_1_1.zip 13 MB
Download
linux_postjam_version_1_1.zip 15 MB
Download
windows_bialjam_version.zip 13 MB
Download
linux_bialjam_version.zip 15 MB

Install instructions

In order to play, you can simply download ZIP package for your platform or play through browser.

Development log

Comments

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(+1)

Very cool graphics and music. They fit the groove perfectly. Gameplay is good (even though challenging). It's good to see that you are improving the game.

Thanks :D

(+1)

Awesome as fuck

Thanks for feedback! :)