An "easy to play, hard to master" 2D platformer made for BialJam 2019 with Godot 3.1.1. Theme was "Czas Bohatera" (Time of Hero). An objective is to save all prisoners on time. Collect keys scattered around the level in order to free them but be careful not to waste them on unused cages. Gamejam version includes only 1 playable level. Available for Windows, Linux and HTML5. I'm planning to port this game to Android aswell.

Credits: -  randomly generated Sound Effects - BGM - I pixel U font - PixelType font


Left - Left Arrow or A

Right - Right Arrow or D

Jump - Up Arrow or W or Spacebar

If you are interested in source code, feel free to see it:

Here's how I created my game in 48 hours:

Updated 17 days ago
PlatformsWindows, Linux, HTML5
Release date Jun 09, 2019
GenrePlatformer, Puzzle
Made withGodot, GIMP, Piskel
Tags2D, bialjam, Black and White, Minimalist, Puzzle-Platformer, Retro, Singleplayer, Superhero, time
LicenseMIT License
Average sessionA few minutes
LinksSource code

Install instructions

In order to play, you can simply download ZIP package for your platform or play through browser.


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Development log


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Awesome as fuck

Thanks for feedback! :)